This weekend we brought our updated Tabletop Pong game to Maker Faire, where it survived two hard days of play by hundreds and hundreds of attendees. We were amazed by the reactions to it– particularly that such young and old people alike enjoyed playing it so much.
Of course, our first version back in January was a bit more iffy, and might not have survived a couple of hours at the fair. Here, we discuss the upgrades in some detail, complete with video and– now that it is working well –design files. Continue reading →
When you’re playing it, it feels like the video game representation of some real-life sport. You’re bouncing a ball back and forth with another player, which at first glance sounds a lot like like table tennis, AKA ping pong– and that would seem to explain the name. And yet, PONG is two-dimensional and free of gravity. The ball goes in a straight line, at a fairly constant rate of travel. And you don’t play ping pong by rotating a wheel. Come to think of it, it’s not a darned thing like ping pong. So what the heck is it?
To answer this important question, we built this real-life Tabletop Pong game. Continue reading →