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CoopParticipant
After some thought..i might add…ON the “SENDING” end of this..a “gun” will send a IR pulse to the target end. This would be best if it could count shots as you described. ie..coin goes into slot, starts or triggers Art Controller, gun with IR is activated powered up, trigger shoots say…30 shots of IR at targets, then turns controller off until the next time coin receptor triggers the controller…BUT having said that…i would settle for an amount of TIME allotted for shooting via the controller if thats the best i can do, but would rather have shots counted down on a display. So either way im happy with what i think i can do with the Art controller, but im an artist, tinkerer, sculpture, inventive type with some,,,but not a whole lot of logic level electronics experience, but willing to learn, if you have any direction you would like to point me in or advice im all ears..and thanks again.!
CoopParticipantyou sorta answered my question..thanks..maybe best i be clearer. I want to use an Art Controller on the target end of the game for starters. An infrared focused beam needs to hit the (infrared phototransister) ?? connected to the art controller trigger posts? Directly? or will other components need to be added to the train? to trigger the art controller into its cycle? From there..piece of cake i think..the art controller for my purposes will work nicely activating through its times output cycle. It will run through its cycle activating an air cylinder to create an animation with compressed air..then reset its self for THE NEXT shot of IR to activate the cycle again, so you see i really don’t need it to count shots really, just get triggered into its cycle from an IR beam..pardon my ignorance in some of the language and processes for i am just learning, but i hope you get the idea of what im trying to do, AND THANKS so very much for any help you can give me!!
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