Kits are shipping!
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| The holiday electronics project kits are now shipping (Woo-hoo!) |
I can't say that I've been terribly impressed with the tutorials that I've seen, and so I can't really recommend any of them. But, since you're happy to track down datasheets to check pinouts and you are (voluntarily) reading source code, you're clearly ready to dive right in without a formal tutorial. If you don't already have an AVR programming setup, you might want to get one-- and you might need a tutorial for that part. I have a few pointers about where to start in the main article. (I strongly recommend using a USB programmer and avr-gcc for programming, no matter which platform you are using.)
Once you are able to program a chip, your best bet is to take an existing program-- a set of sample code-- that you understand, and begin to modify it. Something like the readerboard project is an excellent place to start; you can begin by making simple changes like the text strings, but you can move on from there to animation and then to much more interesting things. One thing that you'll want to do is get a few chips to play with (ATtiny2313's are cheap!) and install sockets on your target board-- which could be the back of an alphanumeric LED display, for example.
Have fun!
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Windell H. Oskay
drwho(at)evilmadscientist.com
http://www.evilmadscientist.com/
There are indeed simulators out there. For projects with a lot of LEDs, I find that I rarely have trouble debugging, because it's clear what's going on. Regardless, you can Google "avr simulator" and you'll find a bunch. The top hit is AVR Studio 4, Atmel's windows- based IDE, which uses avr-gcc and includes a simulator.
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Windell H. Oskay
drwho(at)evilmadscientist.com
http://www.evilmadscientist.com/
I'm going to try to take a short video of it in action, especially the reset login, and make it available in the next day or two.
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Octolively
Interactive LED kits
Meggy Jr RGB
LED matrix game
development kit.
Business-card sized
AVR target boards
Peggy 2
LED Pegboard kits
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