He has more pictures up in his post.
The folks at the hackerspace FamiLAB in Central Florida just wrote about how they used our
Tennis for Two article to make a working demo for the Retro Arcade event on Saturday in conjunction with the Games People Play:
The Evolution of Video Games exhibit at the Orange County Regional History Center. Tennis for Two was one of the earliest electronic games, dating back to 1958, so it’s a perfect fit for the exhibit. If you’re in the area, go try it out! Update: HeatSync Labs in Arizona is having a retro gaming night on Thursday, July 21, and will also have a Tennis for Two available for play!
Romain saw our post on our Tennis for Two project and decided he wanted to make his own. He ordered a preprogrammed microcontroller from us and got to work. Once he was done, he was kind enough to share build photos and circuit diagrams with us.
Since he was starting with a bare CRT rather than a full scope, he built a wood and plexiglass enclosure which shows off the electronics very nicely.
We’re glad to see really retro gaming getting the attention it deserves!
Happy birthday to us! Evil Mad Scientist Laboratories is now three years old.
To celebrate, we’re rounding up our most interesting projects from this past year.
Quick projects and observations:
Simple LED Projects:
Higinbotham, head of the Instrumentation Division at Brookhaven National Laboratory, designed his game as an exhibit to improve what was an otherwise lackluster visitors’ day at the lab. Tennis for Two presented a tennis court– shown from the side– on an oscilloscope screen, where handheld controllers allowed the two players to toss the ball to each other. Each controller had two controls: a button and a knob. With the button, you could hit the ball at any time of your choosing when it was on your side of the net, and with the knob you could choose the angle at which the ball was hit.
The game was based on the best contemporary technology: analog electronic computers built out of op-amps, relays, and the occasional transistor. It took Higinbotham and his technicians several weeks to design and build the game. Of course, some things have changed over the last 50 years. Using convenient modern electronics, we have designed a functional and playable replica of the original that can be put together by a hobbyist in a couple of evenings. You can watch the video of our recreation on YouTube or embedded here: